How Critic.ly Saves You Time
When it comes to reviewing the best tablets for kid, critic.ly is different than other sites. How?
Unbiased & Unsponsored: Critic.ly aggregates and analyzes reviews from real owners and industry critics. We remove spam, sponsored reviews, and other forms of bias to make sure you get the best possible sense of what people actually think about products.
Our reviews of the best tablets for kids were based on 124,929 reviews from 45 websites.
Get the Best Deal: Critic.ly aggregates sales from around the web, so you can get the best deal from a seller you actually trust.
Find the Right Product: Critic.ly lets you search and compare products from thousands of sites in one place.
How to Find the Right Tablets for Kid
Before you buy a tablet for your kid, ask yourself whether you already own one you don’t use much. If you do, chances are, it will work well enough for your kid. At the other extreme, if you use your tablet regularly, consider buying a new one for yourself and handing down your old one. Win-win!
Also, tablets aren’t just small screens for putting cartoons in front of your kid. They can also be educational tools, toys, and gaming devices. They can help keep your child entertained—and even learning—on long car or plane trips, let your kid use educational apps provided by their school, help improve math and verbal skills, inspire musical and artistic creativity, and much more.
Not everyone wants to give their kid a screen, but many experts agree that above a certain age, screen time isn’t inherently negative as long as you carefully control and supervise it. The American Academy of Pediatrics recommends against screen time for kids younger than 18 months except for video chatting, and advises that all screen time for kids age 18 to 24 months happen together with a parent; the organization recommends limiting screen time to an hour per day for kids 2 to 5. But for kids age 6 and up, the AAP thinks longer screen time is okay if you set and stick to time limits, restrict use to “high-quality” programming and apps, and “make sure media does not take the place of adequate sleep, physical activity and other behaviors essential to health.”